diff options
author | Mike Buland <eichlan@xagasoft.com> | 2011-12-30 23:07:59 -0700 |
---|---|---|
committer | Mike Buland <eichlan@xagasoft.com> | 2011-12-30 23:07:59 -0700 |
commit | 70076bb00bdedb57405ed2ef27e2fec172e2f38a (patch) | |
tree | 4339853d972427b02bb4d51a88bcb665ba61307a | |
parent | 8bcb83035607371a2326374665e9cc56c662a783 (diff) | |
download | stage-70076bb00bdedb57405ed2ef27e2fec172e2f38a.tar.gz stage-70076bb00bdedb57405ed2ef27e2fec172e2f38a.tar.bz2 stage-70076bb00bdedb57405ed2ef27e2fec172e2f38a.tar.xz stage-70076bb00bdedb57405ed2ef27e2fec172e2f38a.zip |
Well, +=, -= on dictionaries/lists works now.
-rw-r--r-- | demo.stage | 116 | ||||
-rw-r--r-- | src/functiondisplay.cpp | 8 | ||||
-rw-r--r-- | src/gamestate.cpp | 10 | ||||
-rw-r--r-- | src/variable.cpp | 71 | ||||
-rw-r--r-- | test.stage | 129 |
5 files changed, 187 insertions, 147 deletions
@@ -7,65 +7,135 @@ game.start = <<start>>; | |||
7 | 7 | ||
8 | global | 8 | global |
9 | { | 9 | { |
10 | command: "take" item | 10 | command: "go" dir |
11 | { | 11 | { |
12 | if item in situation.items then | 12 | if exists(situation.exits) then |
13 | { | 13 | { |
14 | player.inventory += item; | 14 | if dir in situation.exits then |
15 | situation.items -= item; | 15 | { |
16 | display('''You pickup the ''' + item + | 16 | goto( situation.exits[dir] ); |
17 | ''' and put it in your pocket.'''); | 17 | } |
18 | } | ||
19 | else | ||
20 | { | ||
21 | display('''You don't see anything like that here.'''); | ||
22 | } | 18 | } |
19 | display('''You're not really sure how to do that...'''); | ||
23 | } | 20 | } |
24 | 21 | ||
25 | command: "use" item | 22 | command: "exits" |
26 | { | 23 | { |
27 | if not item in player.inventory then | 24 | if exists(situation.exits) then |
28 | { | 25 | { |
29 | display('''You don't have anything like that in your pocket.'''); | 26 | out = "Obvious exits are: "; |
27 | bFirst = true; | ||
28 | for each dir : dest in situation.exits do | ||
29 | { | ||
30 | if bFirst then | ||
31 | { | ||
32 | bFirst = false; | ||
33 | } | ||
34 | else | ||
35 | { | ||
36 | out += ", "; | ||
37 | } | ||
38 | out += dir; | ||
39 | } | ||
40 | display( out ); | ||
30 | } | 41 | } |
31 | else | 42 | else |
32 | { | 43 | { |
44 | display("There are no obvious exits."); | ||
33 | } | 45 | } |
34 | } | 46 | } |
47 | |||
48 | // You should always have a global exit, quit, escape, something for | ||
49 | // dev-testing at least. | ||
50 | command: "exit" | ||
51 | { | ||
52 | exit(); | ||
53 | } | ||
54 | } | ||
55 | |||
56 | function square( x ) | ||
57 | { | ||
58 | return( x*x ); | ||
35 | } | 59 | } |
36 | 60 | ||
37 | situation <<main>> | 61 | function sillyDisplay( txt, extra ) |
38 | { | 62 | { |
39 | command: "there" hi | 63 | display("!~! " + txt + " !~!"); |
64 | if extra then | ||
40 | { | 65 | { |
66 | display("And then some extra!"); | ||
41 | } | 67 | } |
68 | else | ||
69 | { | ||
70 | display("...no extra for you"); | ||
71 | } | ||
72 | } | ||
73 | |||
74 | function myGoto( txt ) | ||
75 | { | ||
76 | display( txt ); | ||
77 | goto( txt ); | ||
78 | } | ||
79 | |||
80 | function getThing() | ||
81 | { | ||
82 | display( situation.thing ); | ||
83 | } | ||
84 | |||
85 | situation <<start>> | ||
86 | { | ||
42 | setup | 87 | setup |
43 | { | 88 | { |
44 | player.inventory = []; | 89 | goto( <<diningRoom>> ); |
45 | } | 90 | } |
91 | |||
46 | enter | 92 | enter |
47 | { | 93 | { |
48 | } | 94 | } |
49 | } | 95 | } |
50 | 96 | ||
51 | function hello() | 97 | situation <<diningRoom>> |
52 | { | 98 | { |
53 | bob = 55 * 2 + 1; | 99 | setup |
100 | { | ||
101 | situation.exits = { | ||
102 | 'south': <<livingRoom>>, | ||
103 | 'east': <<kitchen>> | ||
104 | }; | ||
105 | } | ||
106 | enter | ||
107 | { | ||
108 | display('''You are in the dining room, it's very nice and warm. There | ||
109 | is a big table and...stuff. Looks like the living room is south, and | ||
110 | the kitchen is to the east.'''); | ||
111 | } | ||
54 | } | 112 | } |
55 | 113 | ||
56 | situation <<start>> | 114 | situation <<livingRoom>> |
57 | { | 115 | { |
116 | setup | ||
117 | { | ||
118 | situation.exits = { | ||
119 | 'north': <<diningRoom>> | ||
120 | }; | ||
121 | } | ||
58 | enter | 122 | enter |
59 | { | 123 | { |
60 | display('''You are here, there is a wrench sitting on the table.'''); | 124 | display('''Living room!'''); |
61 | test("use", bob ); | ||
62 | } | 125 | } |
63 | } | 126 | } |
64 | 127 | ||
65 | situation <<end>> | 128 | situation <<kitchen>> |
66 | { | 129 | { |
130 | setup | ||
131 | { | ||
132 | situation.exits = { | ||
133 | 'west': <<diningRoom>> | ||
134 | }; | ||
135 | } | ||
136 | |||
67 | enter | 137 | enter |
68 | { | 138 | { |
69 | goto( <<start>> ); | 139 | display('''Kitchen!'''); |
70 | } | 140 | } |
71 | } | 141 | } |
diff --git a/src/functiondisplay.cpp b/src/functiondisplay.cpp index 4790844..ab37a08 100644 --- a/src/functiondisplay.cpp +++ b/src/functiondisplay.cpp | |||
@@ -15,10 +15,12 @@ FunctionDisplay::~FunctionDisplay() | |||
15 | 15 | ||
16 | void FunctionDisplay::call( class GameState &gState ) | 16 | void FunctionDisplay::call( class GameState &gState ) |
17 | { | 17 | { |
18 | Bu::String s = gState.popDeref().to( Variable::tString ).getString(); | 18 | // Bu::String s = gState.popDeref().to( Variable::tString ).getString(); |
19 | 19 | ||
20 | sio << format( s ) << sio.nl; | 20 | // sio << format( s ) << sio.nl; |
21 | // sio << "Display: " << v << sio.nl; | 21 | |
22 | Variable v = gState.popDeref(); | ||
23 | sio << "Display: " << v << sio.nl; | ||
22 | } | 24 | } |
23 | 25 | ||
24 | Bu::String FunctionDisplay::format( const Bu::String &sSrc ) | 26 | Bu::String FunctionDisplay::format( const Bu::String &sSrc ) |
diff --git a/src/gamestate.cpp b/src/gamestate.cpp index bd3e638..4af49aa 100644 --- a/src/gamestate.cpp +++ b/src/gamestate.cpp | |||
@@ -427,8 +427,9 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
427 | { | 427 | { |
428 | Variable y = popDeref(); | 428 | Variable y = popDeref(); |
429 | Variable x = pop(); | 429 | Variable x = pop(); |
430 | VariableRef r = x.getVariableRef(); | 430 | deref( x ) += y; |
431 | setVariable( r.sName, getVariable( r.sName, r.sid ) + y, r.sid ); | 431 | // VariableRef r = x.getVariableRef(); |
432 | // setVariable( r.sName, getVariable( r.sName, r.sid ) + y, r.sid ); | ||
432 | } | 433 | } |
433 | break; | 434 | break; |
434 | 435 | ||
@@ -436,8 +437,9 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
436 | { | 437 | { |
437 | Variable y = popDeref(); | 438 | Variable y = popDeref(); |
438 | Variable x = pop(); | 439 | Variable x = pop(); |
439 | VariableRef r = x.getVariableRef(); | 440 | deref( x ) -= y; |
440 | setVariable( r.sName, getVariable( r.sName, r.sid ) - y, r.sid ); | 441 | // VariableRef r = x.getVariableRef(); |
442 | // setVariable( r.sName, getVariable( r.sName, r.sid ) - y, r.sid ); | ||
441 | } | 443 | } |
442 | break; | 444 | break; |
443 | 445 | ||
diff --git a/src/variable.cpp b/src/variable.cpp index 1100c84..0ce9793 100644 --- a/src/variable.cpp +++ b/src/variable.cpp | |||
@@ -363,8 +363,77 @@ Variable &Variable::operator+=( const Variable &rhs ) | |||
363 | return *this; | 363 | return *this; |
364 | } | 364 | } |
365 | 365 | ||
366 | Variable &Variable::operator-=( const Variable &rhs ) | ||
367 | { | ||
368 | switch( eType ) | ||
369 | { | ||
370 | case tNull: | ||
371 | throw VariableException("You cannot subtract nulls."); | ||
372 | |||
373 | case tBool: | ||
374 | throw VariableException("You cannot subtract bools."); | ||
375 | |||
376 | case tInt: | ||
377 | switch( rhs.eType ) | ||
378 | { | ||
379 | case tInt: | ||
380 | iValue -= rhs.iValue; | ||
381 | break; | ||
382 | |||
383 | case tFloat: | ||
384 | { | ||
385 | double dTmp = iValue; | ||
386 | eType = tFloat; | ||
387 | fValue = dTmp - rhs.fValue; | ||
388 | } | ||
389 | break; | ||
390 | |||
391 | default: | ||
392 | throw VariableException("Int -= invalid..."); | ||
393 | } | ||
394 | break; | ||
395 | |||
396 | case tFloat: | ||
397 | switch( rhs.eType ) | ||
398 | { | ||
399 | case tInt: | ||
400 | fValue -= rhs.iValue; | ||
401 | break; | ||
402 | |||
403 | case tFloat: | ||
404 | fValue -= rhs.fValue; | ||
405 | break; | ||
406 | |||
407 | default: | ||
408 | throw VariableException("Int += invalid..."); | ||
409 | } | ||
410 | break; | ||
411 | |||
412 | case tString: | ||
413 | throw VariableException("You cannot subtract strings."); | ||
414 | break; | ||
415 | |||
416 | case tSituation: | ||
417 | throw VariableException("You cannot subtract situations."); | ||
418 | break; | ||
419 | |||
420 | case tVariable: | ||
421 | throw VariableException("You cannot subtract variable names."); | ||
422 | break; | ||
423 | |||
424 | case tList: | ||
425 | (*lValue).erase( rhs ); | ||
426 | break; | ||
427 | |||
428 | case tDictionary: | ||
429 | (*hValue).erase( rhs ); | ||
430 | break; | ||
431 | } | ||
432 | |||
433 | return *this; | ||
434 | } | ||
435 | |||
366 | /* | 436 | /* |
367 | Variable &Variable::operator-=( const Variable &rhs ); | ||
368 | Variable &Variable::operator*=( const Variable &rhs ); | 437 | Variable &Variable::operator*=( const Variable &rhs ); |
369 | Variable &Variable::operator/=( const Variable &rhs ); | 438 | Variable &Variable::operator/=( const Variable &rhs ); |
370 | */ | 439 | */ |
@@ -1,5 +1,5 @@ | |||
1 | 1 | ||
2 | game.title = "Demo game"; | 2 | game.title = "Code Test"; |
3 | game.author = "Mike Buland"; | 3 | game.author = "Mike Buland"; |
4 | game.version = 1; | 4 | game.version = 1; |
5 | game.revision = 0; | 5 | game.revision = 0; |
@@ -7,135 +7,32 @@ game.start = <<start>>; | |||
7 | 7 | ||
8 | global | 8 | global |
9 | { | 9 | { |
10 | command: "go" dir | ||
11 | { | ||
12 | if exists(situation.exits) then | ||
13 | { | ||
14 | if dir in situation.exits then | ||
15 | { | ||
16 | goto( situation.exits[dir] ); | ||
17 | } | ||
18 | } | ||
19 | display('''You're not really sure how to do that...'''); | ||
20 | } | ||
21 | |||
22 | command: "exits" | ||
23 | { | ||
24 | if exists(situation.exits) then | ||
25 | { | ||
26 | out = "Obvious exits are: "; | ||
27 | bFirst = true; | ||
28 | for each dir : dest in situation.exits do | ||
29 | { | ||
30 | if bFirst then | ||
31 | { | ||
32 | bFirst = false; | ||
33 | } | ||
34 | else | ||
35 | { | ||
36 | out += ", "; | ||
37 | } | ||
38 | out += dir; | ||
39 | } | ||
40 | display( out ); | ||
41 | } | ||
42 | else | ||
43 | { | ||
44 | display("There are no obvious exits."); | ||
45 | } | ||
46 | } | ||
47 | |||
48 | // You should always have a global exit, quit, escape, something for | ||
49 | // dev-testing at least. | ||
50 | command: "exit" | 10 | command: "exit" |
51 | { | 11 | { |
52 | exit(); | 12 | exit(); |
53 | } | 13 | } |
54 | } | 14 | } |
55 | 15 | ||
56 | function square( x ) | ||
57 | { | ||
58 | return( x*x ); | ||
59 | } | ||
60 | |||
61 | function sillyDisplay( txt, extra ) | ||
62 | { | ||
63 | display("!~! " + txt + " !~!"); | ||
64 | if extra then | ||
65 | { | ||
66 | display("And then some extra!"); | ||
67 | } | ||
68 | else | ||
69 | { | ||
70 | display("...no extra for you"); | ||
71 | } | ||
72 | } | ||
73 | |||
74 | function myGoto( txt ) | ||
75 | { | ||
76 | display( txt ); | ||
77 | goto( txt ); | ||
78 | } | ||
79 | |||
80 | function getThing() | ||
81 | { | ||
82 | display( situation.thing ); | ||
83 | } | ||
84 | |||
85 | situation <<start>> | 16 | situation <<start>> |
86 | { | 17 | { |
87 | setup | 18 | setup |
88 | { | 19 | { |
89 | goto( <<diningRoom>> ); | 20 | dict = {1: "Hello"}; |
90 | } | 21 | dict['bob'] = 'yup'; |
91 | 22 | display( dict ); | |
92 | enter | 23 | dict -= 1; |
93 | { | 24 | display( dict ); |
94 | } | 25 | |
95 | } | 26 | lst = [55]; |
96 | 27 | lst += 112; | |
97 | situation <<diningRoom>> | 28 | display( lst ); |
98 | { | 29 | lst -= 55; |
99 | setup | 30 | display( lst ); |
100 | { | 31 | exit(); |
101 | situation.exits = { | ||
102 | 'south': <<livingRoom>>, | ||
103 | 'east': <<kitchen>> | ||
104 | }; | ||
105 | } | ||
106 | enter | ||
107 | { | ||
108 | display('''You are in the dining room, it's very nice and warm. There | ||
109 | is a big table and...stuff. Looks like the living room is south, and | ||
110 | the kitchen is to the east.'''); | ||
111 | } | 32 | } |
112 | } | ||
113 | 33 | ||
114 | situation <<livingRoom>> | ||
115 | { | ||
116 | setup | ||
117 | { | ||
118 | situation.exits = { | ||
119 | 'north': <<diningRoom>> | ||
120 | }; | ||
121 | } | ||
122 | enter | 34 | enter |
123 | { | 35 | { |
124 | display('''Living room!'''); | ||
125 | } | 36 | } |
126 | } | 37 | } |
127 | 38 | ||
128 | situation <<kitchen>> | ||
129 | { | ||
130 | setup | ||
131 | { | ||
132 | situation.exits = { | ||
133 | 'west': <<diningRoom>> | ||
134 | }; | ||
135 | } | ||
136 | |||
137 | enter | ||
138 | { | ||
139 | display('''Kitchen!'''); | ||
140 | } | ||
141 | } | ||